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AI Insights · Timothy · January 2023

Top 5 Third Person Games in Belgium Q4 2022: Performance Insights

Explore the performance trends of the top 5 third person games on a unified platform in Belgium during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Third Person Games in Belgium Q4 2022: Performance Insights

In the fourth quarter of 2022, the top five third person games in Belgium showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.

Stumble Guys from Scopely, Inc. saw its weekly revenue start at approximately $22.3K in late September, peaking at $25.4K in early October before gradually declining to around $9.5K by mid-December. Weekly downloads experienced a notable drop from 41.8K at the end of September to 7.4K in early December, but rebounded slightly to 11.6K by the end of the quarter. Weekly active users saw a slight decline from 204K in late September to 160K by the end of December.

Subway Surfers by Sybo Games ApS maintained relatively stable weekly revenue, fluctuating between $240 and $550. Weekly downloads ranged from 5.5K to 11.6K, with a noticeable spike in the last week of December. Active users followed a similar trend, starting at 335K and dipping to 209K in early December before rising back to 286K by the end of the quarter.

Hunt & Seek, published by Kwalee Ltd, showed modest revenue figures, peaking at $35 in early November. Downloads were initially high at 16.5K in early November, then leveled off to about 8.3K by the end of December. Active users increased from 1.7K in late October to 34.7K by the end of the quarter, indicating growing user engagement.

Number Master: Run and merge from KAYAC Inc. did not generate revenue during Q4 2022. However, it saw a significant rise in downloads, starting at 749 in early October and peaking at 10.1K by the end of December. Active users followed a similar upward trend, increasing from 721 in early October to 15.2K by the end of the quarter.

Going Balls by SUPERSONIC STUDIOS LTD had a steady performance, with weekly revenue peaking at $86 in late December. Downloads fluctuated, starting at 7.7K in late September, dropping mid-quarter, and then rising again to 9.4K by the end of December. Active users showed a positive trend, increasing from 34.1K in late September to 40K by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023